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Man, these games really don’t ease you into it...They are the most difficult, challenging, and downright friggin HARD AS BALLS levels that you have to play first in games. Welcome to http://WatchMojo.com/ and today we’re counting down our picks for the Top 10 HARDEST First Levels in Video Games!
#10. Skynet "The Terminator" (1992)
#9. Arkham Asylum "Batman Forever" (1995)
#8. The Drawbridge “Dragon's Lair” (1990)
#7. Tatooine Speeder "Super Star Wars Return of the Jedi" (1995)
#6. Temple of Trials "Fallout 2" (1998)
#5. The Streets of Springfield "The Simpsons Bart vs. the Space Mutants" (1991)
#4. Pewter City Gym “Pokémon Yellow” (1999)
#3, #2 & #1: ????
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Aight sooooo Pewter Gym in Pokemon Yellow was not hard to get past. The Nidorans learn a move super early called Double Kick which is SUPER effective against Rock-type. You can usually take them out in 1-2 hits with it.
I remember Driver and you're fucking right. I never saw the rest of the damn thing because I couldn't beat the tutorial. I was like 8 years old and I think Driver is the reason I don't like racing games
Jurassic Park: Rampage Edition for Genesis first level is incredibly frustrating. Just when you think you might make it to the bottom, you always get snatched by a pterodactyl and dragged all the way to the beginning again.
Going to go ahead and disagree with the first level of Return of the Jedi. Really? I mean each person different skill level, but plenty of other levels that could be considered harder for many reasons. Dick Tracy (NES), any of the G&G games, Blaster Master (considering no continues or codes), Ninja Gaiden 1-3, etc.
The controls for Bart Vs the Space Mutants didn’t help matters either. Compared to other NES platformers, the controls are very counterintuitive and awkward as heck. Decent controls would have made the game far easier.
Having finished two of the games of this list with no cheats whatsoever back in the day - Terminator on the Genesis and Bart vs Space Mutants on the NES, it makes me feel like some sort of vídeo game hero, LOL!
I assume that's not included because its par for the course, whereas a lot of these seem to be cases of starting levels that are harder than the later parts of the game, or are just unfair in the way they're difficult. In Ghosts 'n Goblins, the first stage, while challenging, is still the easiest in the game, and it doesn't rely on anything other than the player's raw skill to succeed.
You seem to often mistake high difficulty with poor design. Batman Forever is a classic bad design. Good design + great difficulty means that the game clearly presents all the necessary tools to tackle a challenge, and it still hard as hell.
The thing with Bart vs the space mutant is the first level is the hardest. The rest of the game is actually quite easy. But the whole game is played using the same pattern, so there is not much replay value.
That Simpson’s game was ridiculous. IIRC, there was one alien or item you needed to get or tag in the first level, and only had one chance to do it. It was on an alien and he walked on screen quickly, and if you missed him, you couldn’t pass the level and would have to start over.
The thing with the Batman game reminds me of the BS with Mortal Kombat Mythologies: Sub-Zero (it also looks a lot like it too). It had a very similar segment that required a button combination that was in no way explained, hinted at, or required or used anywhere else in the game to get through.
What about Ghost Recon mission 1, Iron Dragon? It's a pretty tough mission for newbies, and I'm speaking from experience. Easy to get ambushed, lots of cover for enemies, and to get the extra objective, you have to enter a small cave and kill the guards before you can capture Papashvili; otherwise, he will shoot at you first.
Can't recall if it actually was the first level but Fade to Black had that level that was literally unpasable.
Ah the temple of trials those damn radscorpians.
Hey Spyro had that ring maze too in one of the first three Spyro games :D
Driver always frustrated me.
The pokemon gym battle was easy if you caught the right pokemon before heading there and actually invested time training them alittle.
I just realized I had played all of these games or seen them all played when I was a child :o
Yes, the first level in "Super Return of the Jedi" was somewhat hard, and some levels in the trilogy can be difficult; however, I got to say, the "Super Star Wars Trilogy" for the "Super NES" was the most well-made trilogy series of them all (next to the "Lego Star Wars: Original Trilogy") :))))
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