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Videos uploaded by user “Resurgence Of The Shadow Dragons”
Irelia vs Ryze
 
05:11
The basics of this match up are, trade as much as you can while doing so unexpectedly, if he wastes W on a minion, it is a good time to go in. You will want to rotate between freezing a wave (last hitting; attempting to prevent him from wave clearing), and then hard shoving the second the extra wave occurs. This will keep you relatively safe in the meantime, and free from the constant poke and harassment, as you shove in the double-wave you gain a minion advantage early, so if you are ganked you may rely on the minions for a sizable amount of extra damage. As you are against a Ryze, who relies on hitting skillshots (and doesn't have enough mana early to consistently full clear minion waves AND keep you off of him), you will be able to pressure him pretty easily, and this is important. Once your two waves are crashing together, you gain a distinct advantage in the forms of minion advantage (damage wise; fighting against each other you are almost guaranteed to win the trade), the ability for your minions to body-block skillshots (which Ryze relies on to do much damage to you), and simultaneously even if he were to engage on you, he would be losing out on the cs that is now under his tower. You gain an opportunity to trade for free on him while he has little recourse. Gaining an advantage, and pressing it, is very important to success in top lane. Here are links to Imgur for my build and stats https://imgur.com/a/KQYAP2j You take Conqueror for better sustained damage trading (especially against other tanks, where it matters most), Triumph for the healing and bonus gold (adds up over time), Legend Alacrity for increased attackspeed, and Coup for increased execute damage (definitely secured me kills I otherwise would not have gotten. Conditioning and Bone Plating were used to better help with scaling, as I typically avoid heavy-defensive items, prefering to stack HP with offense oriented items. Build wise, I took the magic resist early to better absorb damage, and recognized I needed greater burst, opting for Sheen. Completed Merc treads to better reduce cc, then finished Triforce, going for the defense stats of HP first while working on my Sterak's Gage, as I didn't need more directly-offense stats more than simple survivability that early into the game. Once completed, this item scales very well with your triforce, while also granting even greater defensive prowess than one might initially suspect. Swapping from this, building into my Titanic Hydra, grabbing a heavier focus on damage this time around as I've already completed two 'defense oriented' items (steraks and merc treads, both also useful in a myriad of situations), once completed it will give me a great increase in damage, without sacrificing defensive stats. Going for GA as my final item, I went for increased damage first, as it was the most expensive component I could afford at the time that would grant me the greatest chance of surviving (sometimes greater offense is better than minimal defense; i.e. one-time Zhonyas or cloth vs 40 extra AD), GA gives me a second life (which comes in handy at one point not shown on video). Alternative runes would be Legend: Tenacity along with Unflinching in place of Bone Plating. While not granting as much attack speed, these combined with Merc treads will make you almost immune to non suppression and knock-up cc-types, great against certain team comps, useless against others. Feel free to ask questions if you have any below, and I'll answer them as best I can.
Gangplank - The Hard Carry
 
02:02
Carrying hard against Gold/Silver Plebs. Final score 14/0/7, of course I did not receive an S b/c Riot is on crack.
Xayah - The Long Con
 
00:19
How to bait your stupid Gold-level opponent into a free kill.
Tryndamere vs Riven: 0/10/1 Gold 2 Tryndamere
 
02:08
I didn't cut in all of the lane trading, but the idea is simple with Tryndamere, when he has no rage (red bar) he has no crit, and is very, very weak. In order to heal he has to expend all of his rage bar, at which point you can zone him from the wave or all in him. If he does not understand this weakness, then you can quite easily exploit and destroy him. His final score was 0/10/1 (as referenced on the scoreboard for the 22 minute surrender). You can trade him low enough to force his ultimate out, and then either zone or dive him (if he is under tower). If he does not understand how weak he is without his ultimate and commits to fights (like you saw in the video; he was spam pinging his ultimate cooldown after he died to say it was down, I knew it was down b/c I had a rough estimate of it's cooldown in my head and committed to fighting him). He's a rather 'easy' match up, in the sense that as long you as you don't fight him pre-level 3 (or 2 depending on circumstance), you will do very well. At which point you transition into shorter trades and leave before he can retaliate. If he is forced to use his heal, which consumes his ragebar, he is left without any ability to fight you (and trying to do so will simply get him killed). If you're wondering why I flashed the Evelynn after killing the Tryndamere, it's because I saw her animation beginning and knew that if I didn't flash I'd die (couldn't afford to wait for my abilities to come up to disengage). I won that fight b/c he teleported onto my area, without rage (which is when he is weakest, rage grants him a lot of power and pressure), I knew I could free trade. I kited him for the simple purpose of waiting on my cooldowns, and knew I could win. It was close but I was confident that I could kill him.
Teemo vs Riven: The Vanishing Teemo
 
00:09
Riven vs Teemo, short clip
Irelia vs Rumble
 
02:58
For this match up, you typically want to be aggressive as soon as you can, if you allow him to poke you he can do a lot of damage, as you see me initially taking, however had I backed off from engaging I would have lost the match up. Once you get into a dominant lane position, you'll typically want to pressure your opponent as much as possible, deny them CS, make yourself a target for their jungler, whatever it takes to help your team win.
Irelia vs Sion
 
09:46
Simple match up as it is entirely reliant (in Sion's case) of hitting Skillshots, for which Irelia has a natural affinity of dodging.
Garen vs Riven: Why you don't play Garen
 
00:59
This is why you don't play Garen
Teemo vs Riven (Description for Important Matchup Info)
 
01:43
In this matchup, it's important to know whether the enemy is maxing Q or E, if they are going with E first, it will be a far more difficult lane. Q is easier because it only does high burst damage, and maxing your E will completely negate it's damage. E on the other hand makes it much harder to farm safely or even go all in as their sustained damage is much harder to consistently negate and makes for a far riskier engage onto them. As Riven, you will want to max E first in this matchup, and focus primarily on farming as best you can, while not being forced out of lane. Against GP you will want to do something similar, maxing E to better absorb his harass, however in the GP lane you have very, very high kill pressure. Teemo is a bit more difficult due to his blind blocking a lot of your damage (and in closer fights while you are not as durable, that can matter a lot), once his blind wears off you can generally make a quick turn around. You can bait it out and then go all in on him.
Nasus vs Riven
 
01:55
I got rather lucky early game and made a few misplays, but for the most part did decently final KDA of 12/3/10, though we were quite far ahead early, we were unfortunately unable to transition that into a win (our Yasuo went 1/13/8 lol, and did less damage than the Rakan). That's just life though. Team kept doing weird fights in 4v5 situations, I did have other kills than what I showed here, but if they weren't at least somewhat interesting (me walking up on Twitch and oneshotting him wasn't that interesting to me), then I didn't bother. The victory screen at the end was showing for the red team (we lost).
Age of Wonders 3 Basic Introduction Pt. 1(w/ DLC)
 
54:20
I have all the DLC, so do note that some of the features I am showing were already in my game, but may not come in the base game itself. The dlc is worth it, by far. And for the low price of the game, and the value it brings, I will solidly recommend it to anyone and everyone that likes strategy games. If you want more information about the game, here is the link directly to the steam product page. (Sorry about the mic sound problems, they have since been fixed in part 2 of the series!) http://store.steampowered.com/app/226840/
Gangplank How to climb out of Silver
 
00:23
These scurvy retches thought they had us walking the plank, but then I reminded them whose ship we were on, and threw them to the fishies. In case any of you were wondering, I was intentionally soaking up the bullets for Warwick, he wasn't making it easy (did that a lot that game, kept stopping me from saving him, or tried to at least). That was a game we were losing pretty hard up until I finished my shiv, and right after grabbing the item you got to see our fight. We eventually managed to make a strong comeback and win the game!
Minecraft - The Execution chamber
 
00:40
Give my viewers some ideas on how to 'take care of' those undesirables. This may be a little extreme, but those villagers had to be dealt with! They were watching me while I harvested their wheat!
Basic Minecraft Drilling Platform (Slightly Old)
 
01:32
Sorry about the lower quality of the video, it was used with an older software that I am trying to replace. It has been awhile since I last posted a video, but to all 2 of my subscribers your wait has been rewarded!
Gangplank   The Gangbang
 
00:51
A match we were losing for the majority of the match, but managed to make a comeback when the enemy was unable to keep me down once I hit my powerspike, and did not end while they held their advantage, so inevitably we turned it all around and won the day.
Irelia vs Gnar: The 5-Man Premade
 
04:15
The enemy team in this match was a 5-man premade, meaning typically they have far better coordination and cooperation than regular teams. We managed to seize a free baron when we found that the enemy jungler, Wukong, and most of his team, were out of position and had no vision on Baron. We ended up taking it for free, which of course ultimately led to our victory.
Age of Wonders 3 Basic Introduction Pt. 4(w/ DLC)
 
59:40
The fourth part, rise of the dragons!
Age of Wonders 3 Basic Introduction Pt. 3(w/ DLC)
 
01:10:43
The third part in this series, continuing with Gandalf the Sorcerer.
Age of Wonders 3 Basic Introduction Pt. 2(w/ DLC)
 
01:01:45
Continue with Gandalf, the Sorcerer, as I explain some more of the basic concepts, while also being distracted by the game. Comments will be read and responded too, any and all feedback is appreciated. Thanks for watching!